Systems thinker. Product leader. Builder.
I work at the intersection of technology, people, and experience by turning complicated systems into things people can actually understand, use, and move forward with.
The technology changes. The question stays the same: how do we make something complicated make sense?
From education and content production to immersive technology, AI, digital products, and technology strategy.
Graduate Teaching Associate | Graduate Assistant | Instructional Assistant
Built an early foundation in technology, communication, research, and systems thinking.
Instructional Designer
Expanded into professional education and the development of technology-enabled learning experiences.
Senior Content Producer | Content Producer 2 | Content Producer, Technology
Led large-scale technical education and content initiatives across AI, software development, cloud, IT, blockchain, quantum computing, and emerging technology.
Founder | XR Developer
Built and operated an XR education and media platform, spanning product strategy, web experience, content architecture, production, and implementation.
Independent Consultant
Building a holistic technology navigation practice and digital product ecosystem focused on helping people and organizations discover what they actually need.
I tend to move toward the space where the problem is still being defined to build from there.
A holistic technology navigation practice built around discovery, clarity, and human judgment.
Visit Sanctira ↗An XR education platform exploring what happens when immersive technology becomes a medium for learning.
Explore BasedXR ↗Developed and led technical education programs involving hundreds of instructors, producers, and subject-matter experts.
Designed a production pipeline combining speech recognition, LLM-assisted script revision, structured organization, generative imagery, and automated publishing workflows.
I look at the system around the technology: the people, incentives, processes, constraints, expectations, and experience.
Not a list of software. A set of disciplines that tend to become more useful when considered together.
Technology assessment, organizational adoption, digital transformation, and decision support.
Product thinking, web experiences, information architecture, content systems, and end-to-end implementation.
AI exploration, emerging technology evaluation, XR, generative workflows, and practical experimentation.
Editorial systems, technical education, production pipelines, structured content, and large-scale publishing.
Human-centered design, digital experiences, learning experiences, and communication.
Webflow, HTML, CSS, JavaScript, Python, Unreal Engine, Unity, and practical prototyping.
M.S. Physics
California State University, Los Angeles
A graduate program focused on conducting research at JPL and UCLA about the physical realm.
B.A. Anthropology
University of Texas at Austin
An education grounded in observing people, cultures, systems, and the relationships between them.
If you're working through a complicated technology, product, or experience problem, I'd be interested in hearing about it.